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Scenario #1: High School Social Studies Teacher

I created a WebQuest that included the following task: You will study one selected Spanish-speaking country in depth and create a PowerPoint presentation on it with your group. You will also compare facts about different countries within your chosen role. The roles include Benita Bookwarm, Carlos Culture, Frenanda Fun, Luisa Logistic, or Nervous Nacho. You will evaluate pros and cons of travel to your destination within your country groups. Finally the class will make general travel recommendation based on findings in your groups.

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Technology spectrum: Although both a WebQuest and PowerPoint are used in the scenario, neither are necessary to the project, nor transformative in their use. It's certainly quicker to find the information via the web than through library searches, and it might be easier to use PowerPoint than poster board and markers, but this is simply a standard assignment that's been adapted to use technology.

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Learning spectrum: Other than the students having the ability to choose their own Spanish-speaking country, this is very much a teacher-controlled assignment. Even the WebQuest format sets a fairly rigid structure.

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Rigor/Relevance: This is a poorly written scenario. While I'm not sure what "evaluate pros and cons of travel to your destination" means -- are we comparing boats and planes? -- I'm hoping the teacher in this scenario is encouraging students to take their new knowledge of the country and apply it to the real-world situation of travel.

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Recommendations for improvement: Improve the Grappling's Technology spectrum by using social media and Skype to communicate directly with peers in the students' chosen countries.

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